/* ==========================================================================
   SkyKasino — Motion Layer (CSS support for GSAP-driven animations)
   Most animation lives in /assets/js/sk-motion.js (GSAP). This file holds:
     • prefers-reduced-motion guard (definitive)
     • CSS-only feedback (button :active, card :hover)
     • Background/color treatments triggered by class toggles (tier flash, urgent row, top-rank tints)
     • Pre-state for stagger children (opacity: 0 before reveal)
     • Confetti canvas z-index
   Loaded after sk-system.css so utilities can override.
   ========================================================================== */

@media (prefers-reduced-motion: reduce) {
    .sk-stagger > *,
    .sk-stagger.is-revealed > *,
    .sk-card-hover-glow:hover,
    .sk-tier-flash,
    .sk-countdown--urgent,
    .sk-row--you,
    .sk-row--top1,
    .sk-row--top2,
    .sk-row--top3 {
        animation: none !important;
        transition: none !important;
        transform: none !important;
    }
    .sk-stagger > * { opacity: 1 !important; }
}

/* ---------- Stagger pre-state (children start hidden; GSAP reveals) ------- */
.sk-stagger > * { opacity: 0; will-change: opacity, transform; }
.sk-stagger.is-revealed > * { will-change: auto; }

/* ---------- Tier-flash background pulse (deposit bonus crossing threshold) */
@keyframes sk-tier-flash-bg {
    0%   { background-color: rgba(255, 216, 77, 0); color: inherit; }
    25%  { background-color: rgba(255, 216, 77, 0.32); color: var(--sk-gold); }
    100% { background-color: rgba(255, 216, 77, 0); color: inherit; }
}
.sk-tier-flash {
    animation: sk-tier-flash-bg 0.7s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1)) 1;
    border-radius: var(--sk-radius-chip, 8px);
}

/* ---------- Press flash (radial gold ring on touchstart) ------------------ */
@keyframes sk-press-ring {
    0%   { box-shadow: 0 0 0 0 rgba(255, 216, 77, 0.55); }
    100% { box-shadow: 0 0 0 14px rgba(255, 216, 77, 0); }
}
.sk-press-flash {
    animation: sk-press-ring 0.5s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1)) 1;
}

/* ---------- Button :active scale (CSS handles touch faster than JS) ------- */
.sk-btn,
.sk-action-btn,
.sk-pill-login,
.sk-pill-join,
.btn-gold, .btn-silver, .btn-green, .btn-red, .btn-yellow, .btn-blue {
    transition: transform 0.1s var(--sk-ease, cubic-bezier(0.4, 0, 0.2, 1)),
                box-shadow 0.18s var(--sk-ease, cubic-bezier(0.4, 0, 0.2, 1));
}
.sk-btn:active,
.sk-action-btn:active,
.sk-pill-login:active,
.sk-pill-join:active,
.btn-gold:active, .btn-silver:active, .btn-green:active,
.btn-red:active, .btn-yellow:active, .btn-blue:active {
    transform: scale(0.96);
}

/* ---------- Card hover (native CSS — keep it browser-fast) ---------------- */
.sk-card-hover-glow,
.game-card,
.recent-card,
.sk-game-tile,
.sk-bonus-tile,
.sk-deposit-tile {
    transition: transform 0.22s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1)),
                box-shadow 0.22s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1));
}
@media (hover: hover) {
    .sk-card-hover-glow:hover,
    .game-card:hover,
    .recent-card:hover,
    .sk-game-tile:hover,
    .sk-bonus-tile:hover,
    .sk-deposit-tile:hover {
        transform: translateY(-4px) scale(1.03);
        box-shadow: 0 12px 28px rgba(0, 0, 0, 0.4),
                    0 0 18px rgba(95, 200, 255, 0.32);
    }
}
.sk-card-hover-glow:active,
.game-card:active,
.recent-card:active,
.sk-game-tile:active,
.sk-bonus-tile:active,
.sk-deposit-tile:active {
    transform: scale(0.97);
}

/* ---------- Countdown urgency — color/bg trigger (scale handled by GSAP) -- */
.sk-countdown--urgent {
    color: var(--sk-gold);
    text-shadow: 0 0 12px rgba(255, 216, 77, 0.6);
}
tr.sk-countdown--urgent {
    background: rgba(255, 216, 77, 0.06);
}

/* ---------- Leaderboard / big-win row treatments (color tint only) -------- */
.sk-row--top1 { background: linear-gradient(90deg, rgba(255, 216, 77, 0.18), rgba(255, 216, 77, 0.02)); }
.sk-row--top2 { background: linear-gradient(90deg, rgba(192, 192, 192, 0.18), rgba(192, 192, 192, 0.02)); }
.sk-row--top3 { background: linear-gradient(90deg, rgba(205, 127, 50, 0.18), rgba(205, 127, 50, 0.02)); }

.sk-row--you {
    position: relative;
    border-radius: var(--sk-radius-chip, 8px);
}

/* ---------- Confetti canvas ----------------------------------------------- */
.sk-confetti-canvas {
    position: fixed;
    inset: 0;
    pointer-events: none;
    z-index: var(--sk-z-toast, 1100);
}

/* ---------- Disable Bootstrap's slide-from-top so GSAP owns modal entrance */
/* Without this, every modal animates twice: first Bootstrap's 0.3s          */
/* translate, then our GSAP spring kicks in on `shown.bs.modal`.             */
.modal.fade .modal-dialog {
    transition: none;
    transform: none;
}

/* ---------- Game tile / game card premium hover (shine sweep + zoom) ------ */
/* Diagonal gold gradient swept across the tile on hover (~0.7s), paired     */
/* with internal image zoom on game-card. Pure CSS — GSAP handles the 3D    */
/* tilt separately via tiltCard(). isolation:isolate keeps ::before scoped.  */
.sk-game-tile,
.game-card {
    position: relative;
    overflow: hidden;
    isolation: isolate;
}
.sk-game-tile::before,
.game-card::before {
    content: "";
    position: absolute;
    inset: 0;
    background: linear-gradient(105deg,
        transparent 35%,
        rgba(255, 216, 77, 0.22) 50%,
        transparent 65%);
    transform: translateX(-110%);
    transition: transform 0.7s cubic-bezier(0.16, 1, 0.3, 1);
    pointer-events: none;
    z-index: 3;
}
@media (hover: hover) {
    .sk-game-tile:hover::before,
    .game-card:hover::before {
        transform: translateX(110%);
    }
}

/* Internal image zoom (game-card has clipped overflow already). */
.game-card .game-card__img {
    transition: transform 0.5s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1));
    will-change: transform;
}
@media (hover: hover) {
    .game-card:hover .game-card__img {
        transform: scale(1.08);
    }
}

/* Reduced-motion guard for new game effects */
@media (prefers-reduced-motion: reduce) {
    .sk-game-tile::before,
    .game-card::before,
    .game-card__img {
        transition: none !important;
        transform: none !important;
    }
}

/* ---------- Deposit provider card press feedback ------------------------- */
/* The radio-card pickers in #modalDeposit_online etc. aren't .sk-btn, so    */
/* the global press flash doesn't apply. Give them their own tactile press. */
body.sk-revamp .deposit-provider-card {
    transition: transform 0.18s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1)),
                box-shadow 0.22s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1));
}
body.sk-revamp .deposit-provider-card:active {
    transform: scale(0.98);
}
@media (prefers-reduced-motion: reduce) {
    body.sk-revamp .deposit-provider-card,
    body.sk-revamp .deposit-provider-card:active {
        transition: none !important;
        transform: none !important;
    }
}

/* ---------- Chat composer — pulse the send button when input has text ---- */
/* Class toggled by sk-motion.js _initComposerReady() on input change.       */
body.sk-revamp .sk-chat-composer__btn--send {
    transition: transform 0.22s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1)),
                box-shadow 0.22s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1)),
                background 0.22s var(--sk-ease-out, cubic-bezier(0.16, 1, 0.3, 1));
}
body.sk-revamp .sk-chat-composer__btn--send.is-ready {
    transform: scale(1.06);
    box-shadow: 0 8px 22px rgba(255, 216, 77, 0.32),
                0 0 0 2px rgba(255, 216, 77, 0.35) inset;
}
@media (prefers-reduced-motion: reduce) {
    body.sk-revamp .sk-chat-composer__btn--send,
    body.sk-revamp .sk-chat-composer__btn--send.is-ready {
        transition: none !important;
        transform: none !important;
    }
}
